An artist with over 5 years of experience in real-time 3D asset creation, virtual environment design, and an understanding of real world architecture. Has a passion for learning new things and creating emotionally impactful worlds.
Previously worked with Duolingo, Apogee Entertainment, Unbound Creations, RoomsXYZ, NVIDIA and more.
Skills:
3D modeling (hard-surface modeling and sculpting), PBR texturing (procedural / hand-painted), UV unwrapping, baking, basic rigging and animation, game engine integration, set dressing, visual development, character and environment design
Ability to research, find references, create concept art, quickly blockout and prototype 3D scenes. Good understanding of art fundamentals: color theory, composition, perspective, etc.
Excellent communication and collaboration skills. Languages: English (fluent), Russian (native)
Extensive experience in educational content creation including live streaming and creating video tutorials (Premiere Pro, DaVinci Resolve, Final Cut). Experience in social media marketing, personal brand creation, and community building.
- worked as a freelance 3D artist creating game ready, hand-painted environment assets for Apogee Entertainment (Littlelands), 3D modeling video tutorials for Nvidia Corporation, and more.
- created a personal brand around educational content on 3D modeling and game design with over 25K followers on Twitch and ~40K followers on Instagram.
- worked on visual development of multiple game level environments in Unity, including art direction, set dressing, external asset retexturing and remodeling, terrain editing, lighting and post processing changes, and more.
- modeled, UV mapped, textured, rigged and animated the main character, Crowy, and the antagonist crows based on the concept art provided.
- created game ready 3d assets + PBR textures with future integration into the Unity game engine; worked with other team members on visual language and ux improvements.
- created a series of story driven introductory levels for Rooms.XYZ: an Apple Design Award winning creative platform; worked on game design, visual and narrative development, environment and level design, basic scripting, etc.
- designed 3d logos, UI elements, icons and promotional materials including animations
Besides that I did level design (MagicaVoxel), rigging and animation (Blender), artistic and product research. I worked closely with a team of engineers, a technical artist and a company design lead; helped test and iterate on game mechanics and user experience.